![]() “What I ended up doing actually saved me a lot of time. “I kept seeing Liam Wong’s amazing photography popping up all over the internet, and that inspired part of the visual direction,” Ågren tells us. In the process, he also came up with a way of creating My Friend’s Pedro’s assets by himself. For inspiration, he turned to the work of Liam Wong – a celebrated game director at Ubisoft, and also a photographer noted for his colourful, neon-infused images of Tokyo at night. My Friend Pedro’s grimy interiors are created with a mix of monochrome textures and tinted lights.įor My Friend Pedro, Ågren wanted to move on from the evocatively hand-drawn 2D graphics of the Flash game. “It got well-received and people kept asking for more,” Ågren tells us, “and that gave me the confidence to make it into a full game.” For about eight years, My Friend Pedro lay dormant, a Flash file languishing on a hard drive, until Ågren polished it up and put it online in 2014. Initially, there was a prototype called Extreme Russian Gymnastics, which first explored the jumping and spinning mechanics – to which Ågren would add all the shooting in later builds. Back then, his gun ballet shooter was a little Flash game he’d created as a final-year project. All in glorious slow-motion.įor the creator behind My Friend Pedro, Victor Ågren, it all began about 14 years ago while he was still at college in Sweden. ![]() Here, you’re able to leap and roll through the air, ricochet a bullet off a frying pan and into a bad guy’s head, do a backflip off a wall and then maybe kick an ashtray at another bad guy’s sternum. ![]() My Friend Pedro, the forthcoming 2D platform-shooter from developer DeadToast Entertainment, delivers on that fantasy, albeit with its own wild twists.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |